Dan Clarke
← All projects

2016 · PC

Coliseum

A top-down dungeon crawler using procedurally generated levels influenced by Twitch chat.

Fight your way through the ancient Coliseum, an ever-changing arena that changes with the will of the live audience. Developed in Unity using C#.

Coliseum is a top-down dungeon crawler using procedurally generated levels influenced by Twitch chat. Players fight their way through enemies and solve puzzles in order to descend through the Coliseum. Each level is generated using a cellular automata algorithm to create new experiences with each play through.

Using Twitch chat, the audience can manipulate the climate of the level from hot to cold, changing the types of enemies and hazards that the player will encounter. The audience can also offer one of three different types of power-ups based on majority votes.