Dan Clarke
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2019-2020 · VR

Hangry Piggos

A multiplayer arcade game to demonstrate novel aim assistance algorithms.

A VR game built to demonstrate the novel Kinematic Template Management system for predicting user’s aim in VR and AR. In the this two-player arcade game, one player must open portals for their invading pig allies, while the other must feed the hungry pigs and calm them down. Players can earn power ups in the form of a temporary aim assistance powered by KTM.

We delivered this game for Chatham Labs and presented it at UIST in New Orleans in 2019. We also published an abstract on the demo itself, as well as a research paper on the KTM system.