Bear Cloud Games
Need something built?
I design and build games and simulations for researchers, educators and studios — from a first prototype to something you can put in front of participants.
What I do
Ways I can help
Research instruments
Games built to answer a specific research question, with the instrumentation and data capture your study needs.
VR & AR simulations
Training and education experiences for headsets, from short demo pieces to full scenario-based simulations.
Prototyping
Fast, throwaway builds to test an interaction or mechanic before anyone commits to producing it.
Hardware integration
Getting sensors, exercise equipment and custom controllers talking to a game engine.
Accessible game design
Difficulty balancing, aim assistance, and interfaces that work for players with a range of physical abilities.
Engagements
Ways to work together
Project build
A defined scope with a fixed deliverable — a study instrument, a demo, a training module.
Ongoing support
Reserved time each month for iteration across a longer research programme.
Consultation
A short engagement to scope a project, review a build, or advise on feasibility.
Background
Why me
- Ten years building games across VR, AR, mobile and PC.
- Master’s research in game balancing and aim assistance, presented at UIST and CHI.
- Five years at Meta Reality Labs Research prototyping VR and AR interactions.
- Comfortable working directly with academics and translating a research question into a build.
Process
How it works
- 1
Talk it through
What the project needs to do, and what success looks like.
- 2
Scope and estimate
A written proposal with deliverables and a timeline.
- 3
Build
Regular check-ins and playable builds as it comes together.
- 4
Handover
Source, documentation, and support if you need changes later.
Get started
Tell me about your project.