Dan Clarke

Bear Cloud Games

Need something built?

I design and build games and simulations for researchers, educators and studios — from a first prototype to something you can put in front of participants.

What I do

Ways I can help

Research instruments

Games built to answer a specific research question, with the instrumentation and data capture your study needs.

VR & AR simulations

Training and education experiences for headsets, from short demo pieces to full scenario-based simulations.

Prototyping

Fast, throwaway builds to test an interaction or mechanic before anyone commits to producing it.

Hardware integration

Getting sensors, exercise equipment and custom controllers talking to a game engine.

Accessible game design

Difficulty balancing, aim assistance, and interfaces that work for players with a range of physical abilities.

Engagements

Ways to work together

Project build

A defined scope with a fixed deliverable — a study instrument, a demo, a training module.

Ongoing support

Reserved time each month for iteration across a longer research programme.

Consultation

A short engagement to scope a project, review a build, or advise on feasibility.

Background

Why me

  • Ten years building games across VR, AR, mobile and PC.
  • Master’s research in game balancing and aim assistance, presented at UIST and CHI.
  • Five years at Meta Reality Labs Research prototyping VR and AR interactions.
  • Comfortable working directly with academics and translating a research question into a build.

Process

How it works

  1. 1

    Talk it through

    What the project needs to do, and what success looks like.

  2. 2

    Scope and estimate

    A written proposal with deliverables and a timeline.

  3. 3

    Build

    Regular check-ins and playable builds as it comes together.

  4. 4

    Handover

    Source, documentation, and support if you need changes later.

Get started

Tell me about your project.

Email me